RobloxAction RPGCo-op adventures

Adventure Time RPG Wiki

Adventure Time RPG Beta: adventures with Finn, Jake and friends in the Land of Ooo.

Yes, there is an Adventure Time RPG game on Roblox: this is the Oh My Glob Games experience, listed as a Beta. Fight mobs and bosses, take quests, level weapons and equip a buddy. Between adventures, go fishing or relax in the Tree House. The Adventure Time RPG how-to-play guide connects those activities so you can choose a first goal.

Experience created
Jul 27, 2026
Visits
292,324
Rating
99.1%
See the adventure before choosing your next goalThis Adventure Time RPG gameplay visit gives an overview alongside the written guides. Product descriptions separately establish pass prices and effects.16:11
Game type
RPG
Max server players
25
Devices
PC, Phone, Console
Genre context
Action RPG
Snapshot checked
Oct 22, 2026 (UTC)

Adventure Time RPG Wiki is an independent fan resource. Roblox, Oh My Glob Games and the character rights holders do not operate this site.

Your first visit

Adventure Time RPG Beginner Guide: Finish One Adventure

Begin your Adventure Time RPG visit with one manageable task. Quests, combat, collections and social activities offer different goals; choose what you want to finish, then let it guide preparation.

A useful first result You finish a chosen task or can explain the moment that stopped the attempt, giving the next visit a clear purpose.

Already comfortable with an adventure?Use the Adventure Time RPG tips and tricks for upgrade priorities and clearer team decisions rather than repeating every opening step.

  1. Choose one adventure goal

    You have arrived and several activities compete for attention.

    • Choose an adventure or quest you want to finish. Leave a larger collection milestone for a later session if it would pull you away from that objective.
    • If you are here for a social visit, choose the Adventure Time RPG Tree House instead of committing friends to a combat task they did not want.
  2. Prepare the setup you intend to use

    You know the objective and are getting ready for its encounters.

    • Use a familiar weapon and equip a buddy as part of the advertised preparation loop. Give a later upgrade a specific adventure purpose instead of spreading investment across every new item.
    • The Adventure Time RPG weapons overview separates owning equipment from leveling it; a larger collection alone is not a strength ranking.
  3. Finish the task before changing the plan

    The adventure is underway or the first attempt has ended.

    • Keep the chosen objective ahead of unrelated detours. If the attempt stops, distinguish being downed from losing the group’s plan before changing your equipment.
    • Afterward, choose another activity deliberately. The Adventure Time RPG Land of Ooo guide compares the purpose of an adventure, fishing visit and hangout.
One change is easier to learn from

Keep a familiar setup while practicing an encounter. A new weapon, different party plan and new activity all at once make it harder to identify what actually helped.

First Adventure Guide
Promotional rewards

Adventure Time RPG Codes and Reward Status

No active reward strings are published at this review. The Adventure Time RPG codes page keeps the list, dated status and official announcement sources together so you can check a claim before planning how to use its reward.

Reward Code Status
No confirmed active codes published

Tracking new code announcements

Oh My Glob Games advertises exclusive codes in its community. That announcement channel is distinct from a particular reward string. The Adventure Time RPG redemption guide also explains why BMO’s paid-pass flavor text is not a free code.

Match the experience

Confirm the Oh My Glob Games experience and place ID rather than another Roblox game or tabletop title.

Read the exact reward

Keep the announced string, reward and conditions together before planning how you will use it.

Check the announcement timing

Preserve any stated expiry or restriction. A video title alone does not show that a reward remains available.

Keep the published list current

Add a clear current-game report to the list; move a retired code only when its changed status is supported.

Follow the developer’s next notice

Follow the official community for Adventure Time RPG codes and updates. Use its announcement options; this wiki does not operate a code-alert subscription.

Oh My Glob Games Community
Optional purchases

Adventure Time RPG Tier List for Game Passes

Choose an optional first purchase for regular adventure play. Four real passes are ordered by advertised scope, how often the benefit fits your sessions and listed cost. This is editorial advice, not an official power chart. The Adventure Time RPG game-pass comparison explains how a different play style changes the order.

Editorial purchase priorityUseful across the sessions you actually play

A broad XP benefit leads the general-player order. Solo recovery, Train recovery and daily Coins answer narrower needs. Compare the same activity goal before spending; keeping your Robux is a valid choice.

  • Advertised benefit and eligible modes
  • Frequency of use in your sessions
  • Listed Robux cost
GradeGame pass and roleAdvertised benefit and priceWhen it fits your plan
S
Hero TrainingCharacter progression
Advertised benefit and price
  • Permanent 25% XP increase on every character
  • 500 Robux in the reviewed listing
When it fits your plan

If developing several characters is your main goal, prioritize the broad XP scope. It does not advertise a direct damage increase.

A
BMO's Extra LifeSolo recovery
Advertised benefit and price
  • One extra life on every solo adventure
  • Solo recovery listed at 300 Robux
When it fits your plan

If solo attempts repeatedly end before your objective, move this ahead of XP. Its description does not promise the same benefit for your co-op group.

B
Return TicketDungeon Train recovery
Advertised benefit and price
  • One free revive on each Dungeon Train run
  • 600 Robux in the reviewed listing
When it fits your plan

If the Train has become your main activity, raise its priority. Wait if you rarely play that mode; the advertised benefit is mode-specific.

C
Royal TreasuryDaily Coin convenience
Advertised benefit and price
  • A bonus stash of Coins every day
  • Daily convenience listed at 300 Robux
When it fits your plan

If regular daily visits are the point of your play, consider this convenience. The description gives no Coin amount, so no payback period is assumed.

Adventure Time RPG pass prices were sampled October 22, 2026; check the purchase screen. This wiki does not claim a purchase or gameplay test.

From choice to completion

Adventure Time RPG Adventures: Choose Daily or Seasonal Quest Goals

Choose daily completion progress or a named seasonal objective before planning the reward. The Adventure Time RPG quests guide explains those contexts; the Adventure Time RPG quest rewards explanation keeps an achievement count separate from a payout.

Version record checked

Give the quest its own progress condition

  1. 1

    Choose a daily-completion milestone

    Adventure Time RPG daily-quest achievements recognize seven, thirty and one hundred completions. Choose the next count you want to work toward rather than treating the largest one as a task for a single visit. These are completion goals; they do not establish an identical reward for every daily quest.

    Your milestone is specificYou know whether the session advances a daily-completion target instead of chasing an assumed item.
  2. 2

    Keep the seasonal cosmetic attached to its notice

    The developer’s Spooky Season notice pairs time-limited Princess Bubblegum quests with a PB Lab coat skin. If that cosmetic is your reason for the visit, follow the named seasonal activity. The Adventure Time RPG update schedule preserves the announcement context instead of making every ordinary quest a skin claim.

    The reward belongs to the right activityYou distinguish the seasonal quest from a daily-completion achievement.
  3. 3

    Choose the next goal after completing the task

    After the chosen objective, decide whether another completion still serves your plan or whether you want a different activity. Use the Adventure Time RPG quest rewards guide before budgeting around an expected payout; an achievement condition does not name every resource, amount or claim step.

    Progress and payout stay separateYour next activity follows the completed task, without assuming a reward that was never promised.
One adjustment with a purpose

Adventure Time RPG Combat: Prepare for the Boss That Stopped You

Match the next adjustment to the moment that ended the run. A weapon investment, elemental interaction and team recovery are different decisions. The Adventure Time RPG boss strategy gives preparation context; the Adventure Time RPG boss milestones guide separates a clear from a lifetime defeat count.

Develop the setup you want to keep practicing

If the encounter is unfamiliar, keep the preparation coherent while learning it. Adventure Time RPG weapon leveling and buddy support are both advertised, but a new collection item is not automatically the answer to being downed. Choose an investment because you want to continue using that setup in this adventure, then give it another attempt.

A useful changeYou know what the investment is meant to help you finish, rather than replacing every part of the setup at once.

Treat elemental advantage as encounter context

The official achievements track elemental advantages and using all four elements. That makes the interaction a genuine combat objective. Keep the choice tied to what the game presents in the encounter; a chart for another Adventure Time title is not a substitute for this experience’s rules.

The comparison stays relevantYour next setup decision addresses this encounter instead of relying only on a familiar name.

Keep a rescue connected to finishing the adventure

Teammate revives are recognized by official achievements. When someone needs help, communicate the immediate goal rather than having the whole group abandon its plan independently. A revive gives a player another chance to participate; it does not promise that the remainder of the fight will complete itself.

The run continues with a shared purposeAfter recovery, the group returns to the chosen encounter goal rather than drifting into a different collection task.
Choose the collection project

Adventure Time RPG Fishing: Choose Catches, Variety or Chests

Choose the result before committing to a long catch total. Fishing rewards, journal variety and rarer catches give a visit different purposes. The Adventure Time RPG fishing guide turns those achievement conditions into a practical activity plan.

Choose a total when you want steady long-term progress

Adventure Time RPG fishing achievements name a first fish, two hundred and fifty fish and one thousand fish. A total-catch goal suits a visit where the activity itself is what you want to keep doing. For a short session, your first catch is a more manageable immediate purpose than treating the thousand-catch achievement as an opening requirement.

A sensible stopping goalChoose the next total you want to work toward, then save a larger milestone for another visit if your group wants to change activities.

Choose the journal when different catches matter

The Adventure Time RPG fishing journal recognizes ten different fish as a variety goal. It is separate from simply making ten catches, so another fish toward a total and another distinct journal entry are not identical results. Decide which kind of progress you care about before judging whether the session was useful.

Judge the right resultFor a journal project, think about variety rather than using the lifetime total as the only measure of progress.

Give rarer targets room to remain uncertain

The achievement list also names ten fishing treasure chests, a Whopper-size fish and twenty rare fish. These are separate targets. A rare-fish milestone does not state a catch probability or guarantee the next attempt, so choose it because you enjoy pursuing that result rather than budgeting around a fixed number of casts.

Keep the session enjoyableIf the special target stops being the visit you want, return to an adventure or a Tree House hangout and keep the collection project for later.
Two different group commitments

Adventure Time RPG Cooperative Play: Give Friends One Shared Goal

Choose whether this is an adventure attempt or a social visit, then make the next commitment clear. The Adventure Time RPG play with friends guide explains the official full-party and revive goals without confusing server capacity with party size.

Everyone wants a completed adventure

One friend wants boss progress, another has a quest in mind and a third keeps stopping for collection goals. The group is in the same experience but no longer working toward the same result.

  • Agree on one adventure or quest before beginning the next attempt. Leave individual collection stops for afterward unless everyone wants them.
Why this commitment fits

The official achievements recognize full-party adventure completion at one, twenty-five and one hundred clears. Choosing one shared clear gives the group an immediate result while those larger counts remain long-term goals.

A friend needs help, but the visit was meant to be relaxed

A player wants another Adventure Time RPG adventure while friends are enjoying the Tree House. Starting a demanding run would change the purpose of the visit for everyone.

  • Ask whether the group wants to switch activities now or save the adventure for a later session. A hangout is a valid shared goal in its own right.
Why this commitment fits

The Tree House is advertised as a place to hang out and chill. Revive achievements give cooperative adventures another purpose, but they do not make every social visit an obligation to chase a combat milestone.

Check the actual promise

Adventure Time RPG Dungeon Train: Identify a Missing Result

Name the expected result before repeating a Train run. The Adventure Time RPG Train reward troubleshooting guide separates progress conditions, paid recovery and the developer’s future cosmetic announcement.

Snapshot as of

Version record checked

The achievement is not the one you expected

A run ended, but the room milestone you had in mind did not appear.

Condition to distinguishThe official thresholds name different achievements: Deep Delver for reaching Room 25, Train Conductor for Room 50 and End of the Line for Room 100.

Compare the actual goal
Keep the room you reached separate from an assumed item payout. The Adventure Time RPG Dungeon Train rewards guide explains those outcomes; a threshold is not a universal loot table.

The missing benefit is a recovery

You expected another chance to continue and are thinking of the issue as missing loot.

Condition to distinguishReturn Ticket advertises one free revive per Dungeon Train run. BMO’s Extra Life names solo adventures instead. Neither description promises unlimited recovery across every activity.

Record the mode and benefit
Identify which Adventure Time RPG activity you played and which product description you relied on. If the problem repeats, keep those details and the visible result for a report rather than buying another pass as an assumed fix.

The expected item belongs to a future announcement

You are looking for the Dungeon Train Finn skin during the October twenty-second review period.

Condition to distinguishThe official community scheduled that skin for November 1, 2026. Before that date, absence is different from a failed current claim.

Use the dated notice
Read the Adventure Time RPG update schedule before planning another attempt around the skin. The announcement does not itself give a claim procedure or connect the skin to a particular room achievement.
Is there an Adventure Time RPG on Roblox?

Yes. Use the Oh My Glob Games experience with place ID 118915268278945. The Adventure Time RPG official access guide separates that listing from tabletop books, older Roblox projects and unrelated installers.

Does the creation date mean that was the public launch day?

No. The July 27 creation timestamp records the experience being created. The Adventure Time RPG release-date guide explains the Beta listing and publisher context without turning that timestamp into a launch claim.

Does seeing BMO in a video establish a buddy ability?

No. Character appearance and equipping a companion are separate ideas. The Adventure Time RPG buddy tier-list guide keeps unlock milestones separate from unsupported companion powers.

Where are Adventure Time RPG developer announcements?

The Oh My Glob Games community advertises exclusive codes and updates. The Adventure Time RPG release context also explains why a changed Roblox timestamp is not a full patch note.